Ranged ammo, bows, fletching, quest XP allocation, and combat fixes
Ranged combat now uses ammo. Crossbows require bolts, bows require arrows — 8 tiers of each, matching the alloy progression. Ammo provides all of your ranged damage: the weapon determines accuracy, the ammo determines how hard you hit. Running out mid-fight means you stop dealing damage until you re-equip. The combat log now shows what ammo you're firing — "Iron Crossbow (Iron Bolt)" — so you can see exactly what's contributing to each hit.
Bows are a new weapon type — faster than crossbows, two-handed, and gated behind the Ranged skill. Eight tiers from Tin Bow through Neutronium Bow. Where crossbows are slow and hard-hitting (one-handed, pair with a shield), bows trade defense for attack speed. Both weapon types are crafted through the new Fletching lifeskill.
Fletching is a new crafting discipline that produces all ranged equipment: bows, arrows, and bolts. Recipes auto-generate from tier configs — same pattern as Forging. Arrow recipes yield 15 per craft, bolt recipes yield 10, reflecting their relative power. Fletching levels to 99 alongside the other lifeskills.
Quest XP rewards are no longer split evenly across all combat skills. When you claim a quest, a skill picker appears letting you choose which combat skills receive the XP. Dump it all into one skill to power-level, or spread it across several — your call. Level-up notifications now use the proper combat skill toast instead of the generic floating notification.
Enhancement now actually works. Previously, enhancing a weapon increased legacy stats that nothing in the combat engine read — your +5 sword hit exactly as hard as your +0 sword. Enhancement bonuses now apply to OSRS combat stats (attack bonuses, strength bonuses, defence bonuses), and the enhancement preview shows the real stats being boosted: Slash, Melee Str, Crush Def — not the old placeholder labels.
Boss kill quests now register properly. Previously, defeating a boss like Dregthar wouldn't progress your quest because boss victories went through a separate reward path that skipped quest tracking. Fixed — boss kills now advance quest progress and fire completion notifications.
Several save migration fixes: warhammers now correctly require Strength (not Attack) to equip, crossbows and bows get their ammo type requirements stamped on load so old saves work with the new ammo system, and weapon skill requirements stay in sync with current game rules across updates.