Bug Fix
Combat log clarity and connection reliability
DoT ticks in the combat log now show which skill caused them. "Rending Strike deals 13 damage" instead of the generic "poison deals X damage." When you have multiple bleeds and poisons ticking, you can finally tell them apart.
Regular fights now have a skip button to jump straight to the result. Boss fights still play out in full. Added player-vs-enemy color tinting to log entries so it's immediately obvious who is acting, and a skull icon on kill lines.
Fixed a bug where the Sign In button could hang indefinitely on a slow connection. It now times out and shows an error instead of spinning forever.