New Feature

The Conduit overhaul

The Conduit got a complete redesign. What was a linear corridor of fights is now a branching dungeon with three floor types: combat, choice, and rest.

Every 5 floors you pick your path — safe (standard encounter), hard (+30% enemy stats, +50% rewards), or gamble (random blessing or curse). Before each boss, a rest chamber lets you heal, swap equipment, and buy temporary essence buffs.

Four run modifiers let you customize the difficulty: Standard, Fractured Signal (harder enemies, double scrap), Deep Resonance (buffed bosses, materials every floor), and Architect's Trial (no healing, no retreat, doubled milestones).

Permanent upgrades are now purchasable with Conduit Essences: extra daily attempts, floor skip privileges. Class-specific high scores track your best run per class.

Added a full run summary screen showing stats, rewards, paths chosen, and new record notifications.