Launch
Signal Decay is live
The website is up. The game has a name. And you're reading the first devlog entry.
Signal Decay started in June 2025 as a weekend experiment: what if you built an RPG where the lore wasn't decoration? Where the difficulty curve was a clue, the flavor text was load-bearing, and the planet felt like it was watching you?
Nine months later, it's a full auto-battler RPG with 12 explorable zones, 5 classes, 40 skills, a 100-floor tower, a crafting system, gem fusion, boss hunts, combat protocols, a codex, a xenopedia, an achievement system, and a story about fifty thousand years of alien genetic engineering.
We'll be posting updates here as new features ship. Follow along.