Full crafting economy rebalance
Every recipe in the game has been rebalanced around the new lifeskill economy. The goal: 12 hours of AFK lifeskilling should fuel hundreds of consumable crafts or dozens of gear pieces. No more agonizing over whether to use your last 3 materials.
Consumables now cost 3–5 resources. A Spore Tonic is 3 Moss. A Sigil of Dexterity is 2 Pulse + 1 Frequency. You should be batch-crafting these by the stack, not rationing them.
Equipment costs scale from 8–12 Tier 1 resources for starter gear up to 6–11 Tier 7–8 resources for endgame weapons and masterwork legendaries. Every tier of resource is now used by multiple recipes — no more dead tiers that nothing consumes.
Enhancement materials and essence costs on recipes have been cut roughly in half. The gate to crafting should be gathering the right resources at the right tier, not hoarding rare enhancement compounds.