Enhancement matters now
Enhancement was broken in a way that was hard to notice unless you looked at the numbers. If you enhanced an item with a low base stat — say 2 Intelligence — the stat wouldn't actually increase. You'd spend scrap, burn compounds, see the success animation, and the item would still show 2 Intelligence. This could happen all the way up to +8 before the math finally rounded up enough to add a single point. That's eight successful enhancements with zero visible improvement.
The root cause was how stat gains were calculated. Small base values multiplied by small percentages produced fractional results that got rounded down to nothing. We fixed this in two ways: enhanced items now always gain at least +1 over their base stat regardless of the math, and the rounding method was changed so gains show up at the level you'd expect them to.
We also doubled the power curve across the board. Enhancement was too conservative — even at +15, the stat increase wasn't dramatic enough to justify the risk and material cost of pushing past +10. The new scaling makes early enhancement feel immediately rewarding and high enhancement feel transformative. A +15 item now has roughly three times the stats of its base version, up from about double. The gap between a +0 and a +15 is now the kind of difference you can feel in every fight.