New Feature

Woodcutting, Pyrecraft, and timber in the wastes

Two new lifeskills have arrived. Woodcutting is a gathering skill — chop timber nodes scattered across all 12 wilderness zones to collect raw wood. Pyrecraft is a crafting discipline — tend signal-fueled fires that produce powerful buffs, fuel, and refined materials over time. Both skills level to 99 with the same exponential XP curve as the other lifeskills.

Every wilderness zone now has timber tiles. Each zone has one or two groves of alien trees — Sporeshelf Groves, Rotwood Stands, Frostbark Stands, Petrified Groves — matching the zone's tier. Walk to a timber tile, open the extraction site, and chop. Yields scale with your Woodcutting level, and each harvest grants Woodcutting XP. Timber tiles show a tree icon on the map grid and use "Chop" instead of "Gather" in the interaction panel.

Pyrecraft works differently from the other crafting disciplines. Instead of setting a work order and walking away, you kindle a fire, feed it fuel and materials, and tend it over time. Fires burn through stages and produce results based on what you feed them. Think of it as the campfire system — strategic, interactive, and slower-paced than the standard idle crafting loop.