Quest rewrite & daily bounty system
Rewrote every quest description in the game — all 40+ across 8 zones. The old text was functional but flat. Every quest now reads as dialogue from the NPC giving it. Mara speaks in data and probability. Krix is terse, almost hostile. Echo uses "we" because it's not entirely sure it's singular anymore. Vaal gives orders, not requests. The Collector treats every specimen like a religious artifact. Each NPC has a distinct voice that surfaces through the work they ask you to do.
Overhauled how bounties work entirely. The old system had a handful of static bounties you'd accept once and forget about. Now every NPC offers 3 bounties that rotate daily — all players see the same selection. No accept step. Progress auto-tracks as you kill. Walk into any nomad camp, claim what you've completed, and keep going.
Bounty rewards lean heavily into crafting materials — the resources you actually need to enhance gear and fuse gems. If you're grinding a zone anyway, bounties pay out on top of it.
Kill progress now surfaces in the floating text system. A kill that counts toward a bounty shows an amber toast with your current count. When the goal is hit, it reads "Bounty ready" so you know to stop by the camp.