New Feature

The Conduit feels like a place

The Conduit entry screen used to look like a settings page. Stats, buttons, a depth chart. Functional and completely lifeless. Now it reads like you're standing at the mouth of something that goes down further than anyone has survived.

"THE CONDUIT" is etched across the top in tracked-out caps. Below it: "Architect Structure — Depth Unknown." A line of italic serif text shifts each time you visit — observations about the hum, the walls, the way the air changes. The whole screen feels like a location briefing, not a menu.

Renamed everything to match. Floors are now Depths. Runs are Descents. The retreat button says "Ascend." Rest floors are Resonance Alcoves. Path choices happen at Branching Corridors. Bosses are Guardians. When you hit a new record, the text reads "Uncharted Depth" instead of "New Record!" Monster encounters are prefixed with "THREAT DETECTED" or "HOSTILE CONTACT."

Sectors divide the Conduit into 25-depth chunks. Clear the gate guardian at the bottom of a sector and it unlocks as a future starting point. You can skip the early floors once you've proven you can survive them. Each sector escalates enemy stats by 15%, so depth 50 hits meaningfully harder than depth 25.