Desktop layout, combat resource indicators, and multiple work orders
The idle combat screen now uses a two-column layout on desktop — stance and spellbook selectors on the left, protocol buffs on the right. No more scrolling to see your full combat setup before starting a fight.
Combat resource indicators are now visible on both the idle and active combat screens. Ranged users see their equipped ammo name and remaining count. Magic users see their active spell and how many casts they can sustain with current runes. Both indicators turn yellow when you're running low (20 or fewer remaining), giving you time to restock before you run dry.
Lifeskills now support multiple concurrent work orders. You can queue up smelting, cooking, and forging simultaneously instead of one at a time. The sidebar shows active indicators for each running skill.
The Crash Landing tutorial can now be skipped entirely. A "Skip Tutorial" button appears in the header for players who already know the game. Completed tutorials are hidden from the side menu — no clutter once you're past it.
Shops have been added to wilderness zones, giving players a local source for basic supplies without returning to the village.