Tailoring, Fishing, Robes, Signal Altars, and a reworked Enhancement screen
Three new lifeskills are live: Fishing, Tailoring, and Signal Runes. Fishing is a gathering skill that pulls raw catches from the wastes — Glowminnow through Genesis Kraken across ten tiers, feeding directly into Cooking. Tailoring weaves harvested biostock into fabric, then into robes — the first magic-specific armor in the game. Signal Runes is a gathering skill unlike the others: instead of idle work orders, you inscribe runes at wilderness Signal Altars.
Signal Altars are new wilderness structures scattered across the zones. Walk up to one, select a rune tier, and inscribe — each swing consumes signal data and has a chance to produce a rune based on your Signal Runes level. Higher tiers require higher skill and better data, but yield runes that power the strongest signal spells. The altar interface shows your success chance, session stats, and a live swing timer so you know when to act.
Robes are a new equipment type covering four signal magic schools: Volt (electricity), Cryo (cold), Toxic (poison), and Thermal (heat). Eight tiers total — Robe at lower quality, Vestment at upper — each boosting Signal and Fortitude in different ratios. All crafted through Tailoring using tier-matched fabric. Legendary variants with school-specific passive effects are earned from boss kills.
The enhancement screen has been rebuilt from scratch. The animation now builds tension through three variable-length phases before revealing the result — total buildup ranges from 1.4 to 2.8 seconds so no two enhancements feel the same. The result appears only after the sequence ends, not mid-animation. The selected item's artwork is now displayed in the enhancement slot, and a result overlay fades in with Success, Failed, or Destroyed depending on the outcome.
Alloycraft has been renamed to Forging. Same discipline, same recipes — the name better reflects what it does. All references in the UI, guide, and crafting screens have been updated.