Wiki/Combat/Fighting Monsters

Combat

Fighting Monsters

How combat works, loot drops, and monster rarity tiers.

How Combat Works

Tap a monster on your current tile to engage it. Combat is turn-based and auto-resolved — your stats, equipment, and active skills determine the outcome. Turn order is determined by speed, but with a slight random variance — the faster combatant usually goes first, but not always. Skills have persistent cooldowns between fights, so you can't open every battle with your strongest ability.

Loot

Defeated monsters drop scrap, XP, and occasionally equipment. Better loot comes from tougher opponents. Every kill is an investment — the scrap funds your upgrades and the XP pushes you toward your next level.

Monster Rarity

Creatures come in five threat tiers: common, uncommon, rare, elite, and boss. Higher rarity monsters hit harder and take more punishment, but the rewards scale to match. Monster drops cap at Epic rarity — Legendary items only come from boss kills and crate natural 20s.