Combat
Fighting Monsters
How combat works, loot drops, and monster rarity tiers.
How Combat Works
Tap a monster on your current tile to engage it. Combat is turn-based and auto-resolved — your stats, equipment, and active skills determine the outcome. Turn order is determined by speed, but with a slight random variance — the faster combatant usually goes first, but not always. Skills have persistent cooldowns between fights, so you can't open every battle with your strongest ability.
Loot
Defeated monsters drop scrap, XP, and occasionally equipment. Better loot comes from tougher opponents. Every kill is an investment — the scrap funds your upgrades and the XP pushes you toward your next level.
Monster Rarity
Creatures come in five threat tiers: common, uncommon, rare, elite, and boss. Higher rarity monsters hit harder and take more punishment, but the rewards scale to match. Monster drops cap at Epic rarity — Legendary items only come from boss kills and crate natural 20s.
More in Combat
Combat Mechanics
How stats, weapons, and equipment translate into combat performance.
Boss Encounters
Summon and fight zone bosses for legendary loot.
Auto-Fight
Automate combat as you move through The Wastes.
Scrap Crates
Randomized loot crates dropped by monsters — crack them open for rewards.
Combat Protocols
Automate consumable usage, skill forcing, and shard breaking with conditional rules.
Kill Streaks
Build momentum by chaining kills for escalating XP and scrap bonuses.
Elite Encounters
Dangerous ambush predators that attack you on sight in higher zones.