Wiki/Combat/Fighting Enemies

Combat

Fighting Enemies

How combat works, loot drops, and enemy rarity tiers.

Table of Contents (3)

How Combat Works

Tap an enemy on your current tile to engage it. Combat is turn-based and auto-resolved. Your stats, equipment, and active skills determine the outcome. Turn order is determined by speed, but with a slight random variance. The faster combatant usually goes first, but not always. Skills have persistent cooldowns between fights, so you can't open every battle with your strongest ability.

Loot

Defeated enemies drop scrap, XP, and occasionally equipment. Better loot comes from tougher opponents. Every kill is an investment. The scrap funds your upgrades and the XP pushes you toward your next level.

Enemy Rarity

Creatures come in five threat tiers: common, uncommon, rare, elite, and boss. Higher rarity enemies hit harder and take more punishment, but the rewards scale to match. Regular enemies drop tier items only. Named boss trophies come from boss kills and natural 20 crate rolls. Never from random monsters or shops.