Combat
Fighting Enemies
How combat works, loot drops, and enemy rarity tiers.
Table of Contents (3)
How Combat Works
Tap an enemy on your current tile to engage it. Combat is turn-based and auto-resolved. Your stats, equipment, and active skills determine the outcome. Turn order is determined by speed, but with a slight random variance. The faster combatant usually goes first, but not always. Skills have persistent cooldowns between fights, so you can't open every battle with your strongest ability.
Loot
Defeated enemies drop scrap, XP, and occasionally equipment. Better loot comes from tougher opponents. Every kill is an investment. The scrap funds your upgrades and the XP pushes you toward your next level.
Enemy Rarity
Creatures come in five threat tiers: common, uncommon, rare, elite, and boss. Higher rarity enemies hit harder and take more punishment, but the rewards scale to match. Regular enemies drop tier items only. Named boss trophies come from boss kills and natural 20 crate rolls. Never from random monsters or shops.
More in Combat
Combat Mechanics
How stats, weapons, and equipment translate into combat performance.
Boss Encounters
Summon and fight zone bosses for named trophy loot.
Scrap Crates
Randomized loot crates dropped by enemies. Crack them open for rewards.
Combat Protocols
Automate consumable usage, skill forcing, and shard breaking with conditional rules.
Kill Streaks
Build momentum by chaining kills for escalating XP and scrap bonuses.
Protocol Buffs
Activate protective buffs in combat that drain Protocol points each turn.
Elite Encounters
Dangerous ambush predators that attack you on sight in higher zones.
Hunter Contracts
Take kill contracts from Hunter Masters in nomad camps for Hunt Marks and bonus XP.
Signal Runes & Spellcasting
Fuel your signal spells with crystallized signal runes.
Architect's Sanctum
Farm Architect bosses for unique weapons and upgrade materials.
Signal Archive. Archivist Prime
The Signal Archive boss and its unique weapon: the Cipher Blade.
Ranged Ammunition
How ammunition works with bows and crossbows.