Equipment
Weapon Requirements
Weapons and armor require specific combat skill levels to equip.
Table of Contents (4)
Skill-Gated Equipment
Every piece of equipment requires a minimum level in a specific combat skill. There are no restrictions based on build or background. If you have the skill level, you can equip it.
Weapon Categories
Melee weapons (swords, axes, hammers, daggers) require Attack level. Ranged weapons (bows, launchers, repeaters) require Ranged level. Staves require Signal level. Armor, helmets, boots, and shields require Fortitude level.
Training Into New Gear
If you find a powerful weapon you cannot equip, switch to a weapon of the same type and train the required skill through combat. Choose the right attack style to route XP into the skill you need. Once your skill meets the requirement, equip the upgrade and keep pushing.
Magic Weapons
Staves are magic weapons. They scale damage with Signal instead of Strength, ignore a portion of enemy armor, and gain accuracy from your Signal level. A dedicated caster channelling through a staff fights very differently from a melee fighter swinging a blade.
More in Equipment
Inventory & Gear
Equipment slots, equipping items, and trading with merchants.
Enhancement
Upgrade your equipment with alien compounds, but beware the risk.
Shards
Crystallized resonance energy. Consume for a temporary buff or forge into permanent jewelry.
Role Jewelry
Rings and amulets forged via Gem Resonance. Pure combat gear: stats and build identity, no economy bonuses.
Equipment Tiers
How the eight equipment tiers work and where to find each one.
Boss Trophies
Named trophy gear earned by defeating zone and tower bosses.
Tower Legendaries
Unique legendary items from the Conduit.