Wiki/Progression/Combat Skill Overview

Progression

Combat Skill Overview

Seven combat skills trained through fighting. Each governs a different aspect of combat.

Table of Contents (4)

The Seven Skills

Your nomad has seven combat skills, each trained by dealing damage in combat:

Attack. Melee accuracy. Higher levels let you land melee hits more reliably. Strength. Melee damage. Higher levels make your melee hits hit harder. Fortitude. Defense. Higher levels reduce incoming damage through better armor usage. Vitality. Health pool. Trains passively whenever you deal any damage. Starts at level 10. Ranged. Ranged accuracy and damage. Governs bows, launchers, and repeaters. Signal. Spell accuracy and damage. Governs staves and channelling weapons. Protocol. Governs protective buffs and healing abilities. Trained by burning signal fragments at the campfire.

Equipment Requirements

Equipment is gated by your combat skill levels, not by character level. Melee weapons require a certain Attack level to equip. Armor and shields require Fortitude. Ranged weapons require Ranged. Staves require Signal. If you cannot equip an item, train the matching skill until you meet the requirement.

No Points to Spend

There are no stat points, no skill points, and no allocation decisions. Your combat skills level up automatically based on how you fight. Choose your weapon type and attack style, then let combat do the rest. A melee fighter who swings swords all day will naturally develop Attack, Strength, and Fortitude. A ranged fighter will develop Ranged.

Persistent Cooldowns

Combat abilities do not reset between fights. After using an ability in combat, it goes on a real-time cooldown before it can be used again. Check the Active Loadout on the Skills tab to see remaining cooldown timers. Abilities still on cooldown will not be available when the next fight starts.